The "Pokémon GO" Phenomenon
Discussion Starters
High Int
Teens & Adults
Grades 9–12
Students read about Pokémon GO, the popular augmented reality game. They discuss the positive and negative effects of the phenomenon that took over the world in the summer of 2016.
Focus
topic-based
4-skills
technology
video games
marketing
expressing opinions
interpretive
productive
interactive
Vocabulary
artificial
overlay
phenomenon
distracted
trespass
sensitive
drain
boundary
predator
lure
spawning
pedestrian